Artistic Director Dexter Fidler interviews Andrea Bechert about the process and challenges of Set Design.
You've designed a lot of sets at
Mountain View Center - not just for PYT but a lot of other theatres that
work there such as TheatreWorks. Are there any challenges left for you?
Actually, one of
the biggest challenges is keeping organized. I still design around 20
shows a year all over the place and keeping all my design deadlines on
track is like a big juggling act. The design process takes several weeks
to several months, and I work on many projects at one time. You are also the "Scenic Artist" on many of your designs. How does that position differ from Set Designer? Actually, only at PYT do I also serve as scenic artist, because I really like the company, and the parents I get to work with are just wonderful. I can’t do it for other companies because I have terrible carpal tunnel, and my hands go numb. A scenic artist is
the head painter, or crew chief of the paint shop, for a particular
show. They figure out what technique will be used to paint the scenery,
they mix the colors for the show, and they make sure all the scenery is
painted how the scenic designer wants. The scenic artist is in charge of
the rest of the paint crew, and making sure that they all know what
needs to be painted, and how it should be painted. The scenic artist
also works closely with the technical director (who is in charge of
building) to coordinate which scenery will be painted when. Sometimes
scenery has a very complicated paint technique, which means it should be
built first, so there is enough time to paint it. Other times we have
large items to paint, such as backdrops, and we need to schedule space
and time for these to be painted.
Obviously, there is an enormous effort
in building and painting a set for a production. Do you ever get
frustrated knowing it comes down after two weeks?
Compared to professional theatres, what
are some of the differences designing for an organization like PYT that
has low budgets and parent-volunteers?
Since you often design the entire
season, are you looking ahead for where things can be recycled for
another show?
How do you approach a set design?
Then I do research to help me create that visual form. I look for research that not only shows a realistic portrayal of the setting, but also for evocative images that give an emotional response to the setting. I create an album or gallery of images to share with the director, and get their response on those images. Once I know which they like and don’t like, I can start creating the actual design. To create the actual design, I will start with "sketch" groundplans. Think of groundplans as an aerial view of the stage. I will do several different versions, confer with the director, and together we will decide on a groundplan. The groundplan is very important, because it plays a major role in determining how the actors move through the space. I decide where the walls go, where the furniture goes, and what it all looks like. A scenic designer is like being an architect and an interior designer rolled into one. After settling on a groundplan, I must do the actual architectural drafting of the set. This is in done in scale, so that the builders can measure what I draw and know exactly how big to make it. The groundplan is in ¼” = 1’-0” scale. So if you measure on the drawing with a ruler, every ¼” you measure equals one foot in real life. I also have to do a center line section – this is a drawing of the theatre and set as it would look if you cut the entire building right down the middle. This drawing not only shows how tall the set is, but will also show what height scenery should be at to properly fly out, lighting positions and angles, and sightlines that the audience will have – so I can make sure everyone sees the actors without being blocked. Next I will do what I call “mini-plans”, which are groundplans for every scene where there is a new location and the scenery changes. These are important so the director and stage manager know where the scenery is for each scene, so they can rehearse properly, but also so that we know where the scenery will be stored when it is offstage. The next drawings I will do are called “elevations”, and these are in ½” = 1’-0” scale. An elevation is a front view of a piece of scenery, and I have to do elevations for each piece, and each side or angle that is seen. For example, if there is a room in the shape of an octagon, then I will need to do an elevation of each wall, at each of those angles. I do this for all scenery – stationary, flying, or rolling. I also do drawings of any furniture items, or specialty items or props that will be built. These drawings are done so that the builder knows exactly what needs to be built, and how it should look when it is finished. After the drawings are done, I do the “painter’s elevations”. These are color versions of the front elevations, for each piece, painted in the exact manner I would like them to be painted for the show. These are done so that the painting crew knows how to paint the scenery. These are also in ½” = 1’-0” scale. After that I will do a ¼’ = 1’-0” scale color model, which is a three-dimensional version of the scenery, in the theatre, just in a miniature version. This is mainly for the director and stage manager to use in rehearsal, as a reference, so they know what the scenery will look like - since rehearsals are done in a big empty room, while the set is being built and painted. Those three items (architectural drafting of the scenery, scale paint elevations, and a scale color model) are what comes out of each scenic design.
Do you have a favorite PYT design that you've
done? The CATS set was one of my favorites, too! Thanks, Andrea!
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